![]() ![]() This makes areas more lifelike they look and feel integrated in a way that we don't see from many Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. Throw in memorable boss fights, stellar environmental storytelling, and exciting combat encounters, and Metroid Prime’s superb design still feels awesome.The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. Exploring Tallon IV is an eerie and atmospheric delight the original development team at Retro Studios clearly understood how to transpose Metroid’s established formula of obtaining new powers to aid in thoughtful exploration of an ever-expanding map to an all-new genre. ![]() With these improvements in tow, Metroid Prime Remastered opens the doors for a new audience to experience one of the greatest Nintendo exclusives of the 21st century. When combined with the lock-on system of Samus’ suit, this game delivers the amazing power fantasy of being one of the galaxy’s ultimate bounty hunters. This new control scheme makes almost zero concessions in its updates the best compliment I can give is that my modern first-person shooter brain instinctually knew how to do almost every action with minimal tutorials or guidance. This setting (the default) maps movement to the left stick and aiming to the right in the most effective control modernization I can recall. However, the new Dual Stick option is the best way to play Metroid Prime. Classic and Pointer controls, meant to emulate the single-stick GameCube and motion-control Wii settings, respectively, play to the nostalgia of those who experienced this on those previous platforms. This version of Metroid Prime offers various control settings to allow you to play how you want. The visual improvements are noteworthy, but the modernized controls are downright revelatory. In fact, everything looks and sounds so good, you could easily fool a less-knowledgeable player into thinking this is a new release for 2023. ![]() Even the sound is better, making the excellent soundtrack that much more enjoyable. ![]() Meticulously detailed textures and vastly improved lighting further accentuate the already beautiful character models and environments. While not unique to this release, I’m struck by how well the art style of Metroid Prime translates to modern visuals. Metroid Prime Remastered takes the already-stellar original title and gives it a shiny coat of paint. However, the subsequent two decades have worn on the original release, but much like Samus by the end of each game, Metroid Prime Remastered brings the title back to full power. The series’ seamless transition to the first-person genre was defined by its frenetic action, massively explorable environments, clever puzzles, and daunting boss encounters. Metroid Prime has long been considered one of the crowning achievements of Nintendo’s GameCube library. ![]()
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